Cibil Cythalamynn

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Cibil Cythalamynn was the High Priest of Lorecia. His disappearance several years before the start of Spireloft was the catalyst for Group 7422's first mission.

Visual Description

Cibil is blue

History

Cibil Cythalamynn's role as the High Priest of Lorecia meant that his guidance, ensuring that Lorecians followed the ideals of Caladrin, was sought out for matters both private and political.

Four years before the events of Spireloft, Cibil was appointed to magically investigate a corrupted wolf captured from Woodhollow on the orders of the Lorecian government, who were interested in the strategic benefits of understanding the Woodhollow curse. Upon seeing the wolf, Cibil was gripped with terror and fled the scene, leaving Erumita and Lorecia entirely.

Cibil eventually journeyed to Nycen in Sylthe, a place he mentioned to his Summoner as he left. There, he met Aelwe'ni, who took the High Priest in and cared for him. Cibil seemed generally unaware of the passage of time, spending his days observing Woodhollow from across the river.

Cibil was eventually discovered around four years after his disappearance by Group 7422, who had been tasked by the Covert Counters to find him. Cibil conducted a ritual to find the source of Kiorend's affliction before departing with the party, bidding a tearful farewell to Aelwe'ni.

Upon returning to Lorecia, Cibil was unwilling to resume his duties as High Priest, with the office passing to Chrissy Melloweather instead of to his niece after a debate held in Erumita. Cibil became something of a personal assistant to E-MARI, spending his time in the council chambers in Erumita. Cibil would encounter the Antidote again after they were teleported to Erumita by Caladrin, resulting in a hostile encounter with his once rescuers.

After the events of Spireloft, Cibil retired to Hokiat Mos, where he took on the alias of Cable and continued with his habit of observing the world. He was sought out by Tarot and Saena Sagebend, who were looking for an explanation of the voice in Tarot's head. Cibil was able to conduct a ritual similar to the one he conducted on Kiorend, determining that the voice was real, even if he didn't recognise it. Cibil and Tarot parted amicably, but Cibil asked that Tarot not speak a word of his new home to Gerardanson.

Relationships

Cibil's close relationship to his Summoner Kendris Hanofera, his herald and assistant, meant that the latter was the prime suspect after Cibil's disappearance. Hanofera, especially after Hanofera resigned four years after Cibil's disappearance, leaving Cibil's quarters ransacked.

Cibil was the object of both Klaes' and Gerardanson's affection during the events of Bees, Trees, Existential Crises and Mission to Manor Mendrow. The two competed for his attention to no success, with Cibil showing no interest in either of them. Klaes eventually admitted that Gerardanson had "won" Cibil and gave up.

Cibil also has a family.

Appearances

  • Spireloft: Chapter IV to VIII, XVIII, XXIII
  • Tarot & Saena: A Shadow of the Light

Gameplay Abilities

Gameplay

  • Inflicted 4 damage to 1-3 nearby enemies.
  • All targets affected became "popped free" from any restraints.

Explanation

Cibil was able to create bursts of energy that disorient or push people away. This is a powerful but reckless spell that is not something people who are inexperienced are usually capable of casting on accident. It is a very cheap way of expelling a lot of energy quickly.[1]

Gameplay

  • Allowed a chosen ally to expend a recovery on Cibil's turn for free.
Explanation
Cibil was able to facilitate better healing environments for clients, but not apply direct healing. While Cibil held the priest title, he did not hold traditional fantasy cleric abilities because that is not an area of study the Cythalamynns specialize in.

Gameplay

  • When the escalation die was even, the most recent ally that received a Moment of Respite added +2 to their attack until the next turn.
Explanation
The effect of the better healing environment usually resulted in better focus for all parties, as a more focused mind resulted in better results when casting any spells. Non-magic users can also be more focused when affected by these environments.

Gameplay

  • Cibil gained +3 to disengage checks against multiple enemies.
Explanation
This skill was not inherently magical. This was just Cibil's own sense of preservation.

Gallery

Trivia

  • Cibil used to be an antagonist at some point in development.[2]

References